Giant Robotic Zombie Fly Trap
Large
No. Enc.: 1d4 heads
Alignment: Neutral (Inimical)
Move: 120'(40’)
Armor Class: 6
Hit Dice: 7
Attacks: 1
Damage: 1d8 (plus special) per head
Morale: 9
Fast growing mobile & semi biological the Giant Robotic Zombie Fly Trap is a solution to a zombie infestation problem. These "plants" are dropped from orbit & within a few weeks have even the worst zombie problems under control. The planets are self replicating machines that use the bodies of their victims for fuel.
The creature is 15 foot high & uses a variety of local chemicals, items & what have you to create the queen. The monster then produces a scent of fresh brains which attracts any zombie or undead in the area.
The first zombie is captured by the plant machine & as the bio acid breaks down the first corpse any remaining brain cells are stripped of memories. The machine creates a rough outline of infected areas. The creature breaks down the body partially using it for fuel & partially for the memory banks of the next fly trap.
The creature can store upwards of 15 to 20 bodies a day depending on cluster of zombie infection.
No. Enc.: 1d4 heads
Alignment: Neutral (Inimical)
Move: 120'(40’)
Armor Class: 6
Hit Dice: 7
Attacks: 1
Damage: 1d8 (plus special) per head
Morale: 9
Fast growing mobile & semi biological the Giant Robotic Zombie Fly Trap is a solution to a zombie infestation problem. These "plants" are dropped from orbit & within a few weeks have even the worst zombie problems under control. The planets are self replicating machines that use the bodies of their victims for fuel.
The creature is 15 foot high & uses a variety of local chemicals, items & what have you to create the queen. The monster then produces a scent of fresh brains which attracts any zombie or undead in the area.
The first zombie is captured by the plant machine & as the bio acid breaks down the first corpse any remaining brain cells are stripped of memories. The machine creates a rough outline of infected areas. The creature breaks down the body partially using it for fuel & partially for the memory banks of the next fly trap.
The creature can store upwards of 15 to 20 bodies a day depending on cluster of zombie infection.
The science of macro robotic engineering has given the Human Empire a reputation of highly efficient killing machines. The fly traps can create 4 or 5 plants a day. The fly trap can crush a man sized creature in moments as the application of pressure causes the release of the bio acid itself .
As the body is broken down the creature readies a machine seed bundle which it quickly launches to a new area for the clearing of more zombies.
After the removal of all the infected the machines breakdown into a handy soil enriching bio mulch. There are no truth to the rumors that these disposal tools have been developed for use on humans & near humans!
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