Showing posts sorted by relevance for query Castle Greyhawk. Sort by date Show all posts
Showing posts sorted by relevance for query Castle Greyhawk. Sort by date Show all posts

Wednesday, December 26, 2018

OSR Module Redux - EX1 Dungeonland (1e) By Gary Gygax For Old School Campaign Use

"As adventurers, you may think you have seen everything: certainly your skills have brought you through unimaginable dangers. But now you suddenly find yourself in a place unlike any through which you have traveled: astounding, dangerous, and even amusing things confront you as you journey, both indoors and outdoors, through unique and wondrous realm of Dungeonland. "
Let's get the basics out of the way right off the bat & use the EX1 Dungeonland Wiki entry to get the very basics of the module out of the way; "Dungeonland (EX1) is an adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms" Personally I think its one of Gary Gygax's more inventive & interesting modules. 



Hoping everyone had a brilliant Christmas holiday or whatever your celebrating. I've been doing a lot of thinking about demi planes or specifically those associated with EX1 & EX2 for Dungeons & Dragons. EX1 Dungeonland by Gary Gygax is intimately tied in with Castle Greyhawk. It has a reputation for both deadliness & a sense of whimsy. But this is one of those module series with a quietly underlying fairytale madness to both modules laced with lots of Gary Gygax's warped sense of humor.  But its the idea that both EX1 "Dungeonland" & 
EX2: "The Land Beyond the Magic Mirror" exist as both mini campaign & as demi planes tied to Castle Greyhawk. But where else are these module's tied to?! This question came up over the Christmas holiday speaking with friends. Reading through the EX1 Dungeonland product description on Drivethru rpg we get a solid history of the module's background in Gary Gygax's home game ( maybe it seems that there are some doubts about this but let's go with it. Read the comments section the module's Drivethrurpg entry.); "About Castle Greyhawk. Gary Gygax probably created Castle Greyhawk in late 1972, taking the idea of exploring dungeons beneath a castle from Dave Arneson's own Castle Blackmoor. Castle Greyhawk was thus perhaps the first actual D&D adventure location - which makes it all the more surprising that in the decade afterward, Gygax never produced a Castle Greyhawk supplement for TSR.
 
He offered hints of Castle Greyhawk's contents as early as Supplement I: Greyhawk (1975), when he mentioned the dungeon's "living room" and the fact that the dungeons contained a fountain of endless snakes. However, it wasn't until Gygax produced the World of Greyhawk Folio (1980) that he finally committed to detailing D&D's primordial dungeon, saying in The Dragon #35 (March 1980) that he was now hoping to produce "a huge map of the City of Greyhawk, modules based on the original Castle Greyhawk, and a series of offerings which depict the Elemental Planes of Greyhawk."
 
None of those ever come about. However, before he was forced to leave TSR, Gygax did manage to produce three adventures based on "demiplanes" - which were strange places that you could get to from Castle Greyhawk. EX1: "Dungeonland" (1983) and EX2: "The Land Beyond the Magic Mirror"(1983) detailed the first of them."

So the official Castle Greyhawk is dust & rubble in the worlds of TSR. But I'm not at all concerned about that instead I'm more interested in what happens to the demi plane of Dungeonland. We know that Mystara & Blackmoor have adventure elements of "Alice in Wonderland"  & Edgar Allen Poe in their background. The fact that both of these worlds might be connected to the demi plane of dreams is out there floating on the internet. Be damned if I can find it this morning but its out there.


 What if Dungeonland got a bit more aggressive? What if this dreamland wanted out & got a bit greedy for its own sense of self preservation. After all the barrel entrance to the realm was destroyed in Castle Greyhawk. If the realm of Dungeonland was a subrealm of Fairy or Fairyland then its quirky & deadliness makes a whole lot of sense. This is right in line with some of the themes of Edgar Allen Poe & even Clark Ashton Smith. The idea of the decaying dream realm becoming parasitic.
"By a route obscure and lonely,
⁠Haunted by ill angels only,
⁠Where an Eidolon, named Night,
⁠On a black throne reigns upright,
⁠I have reached these lands but newly
⁠From an ultimate dim Thule—
From a wild weird clime that lieth, sublime,
⁠Out of Space—out of Time.
⁠Bottomless vales and boundless floods,
⁠And chasms, and caves, and Titan woods,
⁠With forms that no man can discover
⁠For the dews that drip all over;
⁠Mountains toppling evermore
⁠Into seas without a shore;
⁠Seas that restlessly aspire,
⁠Surging, unto skies of fire;
⁠Lakes that endlessly outspread
⁠Their lone waters—lone and dead,—
⁠Their still waters—still and chilly
⁠With the snows of the lolling lily.
⁠By the lakes that thus outspread
⁠Their lone waters, lone and dead,—
⁠Their sad waters, sad and chilly
⁠With the snows of the lolling lily,—
⁠By the mountains—near the river
⁠Murmuring lowly, murmuring ever,—
⁠By the grey woods,—by the swamp
⁠Where the toad and the newt encamp,—
⁠By the dismal tarns and pools
⁠Where dwell the Ghouls,—
⁠By each spot the most unholy—
⁠In each nook most melancholy,—
⁠There the traveller meets aghast
⁠Sheeted Memories of the Past—
⁠Shrouded forms that start and sigh
⁠As they pass the wanderer by—
⁠White-robed forms of friends long given,
⁠In agony, to the Earth—and Heaven.
⁠For the heart whose woes are legion
⁠'Tis a peaceful, soothing region—
⁠For the spirit that walks in shadow
⁠'Tis—oh 'tis an Eldorado!
⁠But the traveller, travelling through it,
⁠May not—dare not openly view it;
⁠Never its mysteries are exposed
⁠To the weak human eye unclosed;
⁠So wills its King, who hath forbid
⁠The uplifting of the fringed lid;
⁠And thus the sad Soul that here passes
⁠Beholds it but through darkened glasses.
⁠By a route obscure and lonely,
⁠Haunted by ill angels only,
⁠Where an Eidolon, named Night,
⁠On a black throne reigns upright,
⁠I have wandered home but newly
⁠From this ultimate dim Thule."

The Works of the Late Edgar Allan Poe
Volume II. Poems and Tales
 Dream-Land

EX1 & EX2 are very high level adventures & have some quietly nasty surprises in store for the PC's & it makes sense. This demi plane is going to have to fight for existence among the myriad of planes. But Dungeonland isn't a place that ticks with the horrors of an 'in your face monster'. No this is the demi plane that feels like a fever dream happening all around your PC's. Its just as deadly but has the patience to take its time with the PC's & this is 'Alice in Wonderland' translated by the lens of Gary Gygax. There are some seriously dangerous NPC's to hand pick from these modules to get the motifs just so. Imagine PC's encountering these NPC's in a dark alley in their own home campaign & the confuse it would create. A slightly charred barrel lays at the back of the alley innocently. I've got some more twisted ideas about EX2 The Land Beyond The Magic Mirror. 

Monday, August 19, 2019

OSR Module Redux - EX1 Dungeonland (1e) By Gary Gygax For Old School Campaign Use

"As adventurers, you may think you have seen everything: certainly your skills have brought you through unimaginable dangers. But now you suddenly find yourself in a place unlike any through which you have traveled: astounding, dangerous, and even amusing things confront you as you journey, both indoors and outdoors, through unique and wondrous realm of Dungeonland. "
Let's get the basics out of the way right off the bat & use the EX1 Dungeonland Wiki entry to get the very basics of the module out of the way; "Dungeonland (EX1) is an adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms" Personally I think its one of Gary Gygax's more inventive & interesting modules. 



Hoping everyone had a brilliant Christmas holiday or whatever your celebrating. I've been doing a lot of thinking about demi planes or specifically those associated with EX1 & EX2 for Dungeons & Dragons. EX1 Dungeonland by Gary Gygax is intimately tied in with Castle Greyhawk. It has a reputation for both deadliness & a sense of whimsy. But this is one of those module series with a quietly underlying fairytale madness to both modules laced with lots of Gary Gygax's warped sense of humor.  But its the idea that both EX1 "Dungeonland" & 
EX2: "The Land Beyond the Magic Mirror" exist as both mini campaign & as demi planes tied to Castle Greyhawk. But where else are these module's tied to?! This question came up over the Christmas holiday speaking with friends. Reading through the EX1 Dungeonlandproduct description on Drivethru rpg we get a solid history of the module's background in Gary Gygax's home game ( maybe it seems that there are some doubts about this but let's go with it. Read the comments section the module's Drivethrurpg entry.); "About Castle Greyhawk. Gary Gygax probably created Castle Greyhawk in late 1972, taking the idea of exploring dungeons beneath a castle from Dave Arneson's own Castle Blackmoor. Castle Greyhawk was thus perhaps the first actual D&D adventure location - which makes it all the more surprising that in the decade afterward, Gygax never produced a Castle Greyhawk supplement for TSR.

 
He offered hints of Castle Greyhawk's contents as early as Supplement I: Greyhawk (1975), when he mentioned the dungeon's "living room" and the fact that the dungeons contained a fountain of endless snakes. However, it wasn't until Gygax produced the World of Greyhawk Folio (1980) that he finally committed to detailing D&D's primordial dungeon, saying in The Dragon #35 (March 1980) that he was now hoping to produce "a huge map of the City of Greyhawk, modules based on the original Castle Greyhawk, and a series of offerings which depict the Elemental Planes of Greyhawk."
 
None of those ever come about. However, before he was forced to leave TSR, Gygax did manage to produce three adventures based on "demiplanes" - which were strange places that you could get to from Castle Greyhawk. EX1: "Dungeonland" (1983) and EX2: "The Land Beyond the Magic Mirror"(1983) detailed the first of them."

So the official Castle Greyhawk is dust & rubble in the worlds of TSR. But I'm not at all concerned about that instead I'm more interested in what happens to the demi plane of Dungeonland. We know that Mystara & Blackmoor have adventure elements of "Alice in Wonderland"  & Edgar Allen Poe in their background. The fact that both of these worlds might be connected to the demi plane of dreams is out there floating on the internet. Be damned if I can find it this morning but its out there.


 What if Dungeonland got a bit more aggressive? What if this dreamland wanted out & got a bit greedy for its own sense of self preservation. After all the barrel entrance to the realm was destroyed in Castle Greyhawk. If the realm of Dungeonland was a subrealm of Fairy or Fairyland then its quirky & deadliness makes a whole lot of sense. This is right in line with some of the themes of Edgar Allen Poe & even Clark Ashton Smith. The idea of the decaying dream realm becoming parasitic.
"By a route obscure and lonely,
⁠Haunted by ill angels only,
⁠Where an Eidolon, named Night,
⁠On a black throne reigns upright,
⁠I have reached these lands but newly
⁠From an ultimate dim Thule—
From a wild weird clime that lieth, sublime,
⁠Out of Space—out of Time.
⁠Bottomless vales and boundless floods,
⁠And chasms, and caves, and Titan woods,
⁠With forms that no man can discover
⁠For the dews that drip all over;
⁠Mountains toppling evermore
⁠Into seas without a shore;
⁠Seas that restlessly aspire,
⁠Surging, unto skies of fire;
⁠Lakes that endlessly outspread
⁠Their lone waters—lone and dead,—
⁠Their still waters—still and chilly
⁠With the snows of the lolling lily.
⁠By the lakes that thus outspread
⁠Their lone waters, lone and dead,—
⁠Their sad waters, sad and chilly
⁠With the snows of the lolling lily,—
⁠By the mountains—near the river
⁠Murmuring lowly, murmuring ever,—
⁠By the grey woods,—by the swamp
⁠Where the toad and the newt encamp,—
⁠By the dismal tarns and pools
⁠Where dwell the Ghouls,—
⁠By each spot the most unholy—
⁠In each nook most melancholy,—
⁠There the traveller meets aghast
⁠Sheeted Memories of the Past—
⁠Shrouded forms that start and sigh
⁠As they pass the wanderer by—
⁠White-robed forms of friends long given,
⁠In agony, to the Earth—and Heaven.
⁠For the heart whose woes are legion
⁠'Tis a peaceful, soothing region—
⁠For the spirit that walks in shadow
⁠'Tis—oh 'tis an Eldorado!
⁠But the traveller, travelling through it,
⁠May not—dare not openly view it;
⁠Never its mysteries are exposed
⁠To the weak human eye unclosed;
⁠So wills its King, who hath forbid
⁠The uplifting of the fringed lid;
⁠And thus the sad Soul that here passes
⁠Beholds it but through darkened glasses.
⁠By a route obscure and lonely,
⁠Haunted by ill angels only,
⁠Where an Eidolon, named Night,
⁠On a black throne reigns upright,
⁠I have wandered home but newly
⁠From this ultimate dim Thule."

The Works of the Late Edgar Allan Poe

EX1 & EX2 are very high level adventures & have some quietly nasty surprises in store for the PC's & it makes sense. This demi plane is going to have to fight for existence among the myriad of planes. But Dungeonland isn't a place that ticks with the horrors of an 'in your face monster'. No this is the demi plane that feels like a fever dream happening all around your PC's. Its just as deadly but has the patience to take its time with the PC's & this is 'Alice in Wonderland' translated by the lens of Gary Gygax. There are some seriously dangerous NPC's to hand pick from these modules to get the motifs just so. Imagine PC's encountering these NPC's in a dark alley in their own home campaign & the confuse it would create. A slightly charred barrel lays at the back of the alley innocently. I've got some more twisted ideas about EX2 The Land Beyond The Magic Mirror coming up. 

Saturday, June 17, 2023

OSR Module Redux - EX1 Dungeonland (1e) By Gary Gygax For Old School Campaign Use

 "As adventurers, you may think you have seen everything: certainly your skills have brought you through unimaginable dangers. But now you suddenly find yourself in a place unlike any through which you have traveled: astounding, dangerous, and even amusing things confront you as you journey, both indoors and outdoors, through unique and wondrous realm of Dungeonland. "

Let's get the basics out of the way right off the bat & use the EX1 Dungeonland Wiki entry to get the very basics of the module out of the way; "Dungeonland (EX1) is an adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms" Personally I think its one of Gary Gygax's more inventive & interesting modules. 



Hoping everyone had a brilliant Christmas holiday or whatever your celebrating. I've been doing a lot of thinking about demi planes or specifically those associated with EX1 & EX2 for Dungeons & Dragons. EX1 Dungeonland by Gary Gygax is intimately tied in with Castle Greyhawk. It has a reputation for both deadliness & a sense of whimsy. But this is one of those module series with a quietly underlying fairytale madness to both modules laced with lots of Gary Gygax's warped sense of humor.  But its the idea that both EX1 "Dungeonland" & EX2: "The Land Beyond the Magic Mirror" exist as both mini campaign & as demi planes tied to Castle Greyhawk. But where else are these module's tied to?! This question came up over the Christmas holiday speaking with friends. Reading through the EX1 Dungeonland product description on Drivethru rpg we get a solid history of the module's background in Gary Gygax's home game ( maybe it seems that there are some doubts about this but let's go with it. Read the comments section the module's Drivethrurpg entry.); "About Castle Greyhawk. Gary Gygax probably created Castle Greyhawk in late 1972, taking the idea of exploring dungeons beneath a castle from Dave Arneson's own Castle Blackmoor. Castle Greyhawk was thus perhaps the first actual D&D adventure location - which makes it all the more surprising that in the decade afterward, Gygax never produced a Castle Greyhawk supplement for TSR.
 
He offered hints of Castle Greyhawk's contents as early as Supplement I: Greyhawk (1975), when he mentioned the dungeon's "living room" and the fact that the dungeons contained a fountain of endless snakes. However, it wasn't until Gygax produced the World of Greyhawk Folio (1980) that he finally committed to detailing D&D's primordial dungeon, saying in The Dragon #35 (March 1980) that he was now hoping to produce "a huge map of the City of Greyhawk, modules based on the original Castle Greyhawk, and a series of offerings which depict the Elemental Planes of Greyhawk."
 
None of those ever come about. However, before he was forced to leave TSR, Gygax did manage to produce three adventures based on "demiplanes" - which were strange places that you could get to from Castle Greyhawk. EX1: "Dungeonland" (1983) and EX2: "The Land Beyond the Magic Mirror"(1983) detailed the first of them."

So the official Castle Greyhawk is dust & rubble in the worlds of TSR. But I'm not at all concerned about that instead I'm more interested in what happens to the demi plane of Dungeonland. We know that Mystara & Blackmoor have adventure elements of "Alice in Wonderland"  & Edgar Allen Poe in their background. The fact that both of these worlds might be connected to the demi plane of dreams is out there floating on the internet. Be damned if I can find it this morning but its out there.


 What if Dungeonland got a bit more aggressive? What if this dreamland wanted out & got a bit greedy for its own sense of self preservation. After all the barrel entrance to the realm was destroyed in Castle Greyhawk. If the realm of Dungeonland was a subrealm of Fairy or Fairyland then its quirky & deadliness makes a whole lot of sense. This is right in line with some of the themes of Edgar Allen Poe & even Clark Ashton Smith. The idea of the decaying dream realm becoming parasitic.
"By a route obscure and lonely,
⁠Haunted by ill angels only,
⁠Where an Eidolon, named Night,
⁠On a black throne reigns upright,
⁠I have reached these lands but newly
⁠From an ultimate dim Thule—
From a wild weird clime that lieth, sublime,
⁠Out of Space—out of Time.
⁠Bottomless vales and boundless floods,
⁠And chasms, and caves, and Titan woods,
⁠With forms that no man can discover
⁠For the dews that drip all over;
⁠Mountains toppling evermore
⁠Into seas without a shore;
⁠Seas that restlessly aspire,
⁠Surging, unto skies of fire;
⁠Lakes that endlessly outspread
⁠Their lone waters—lone and dead,—
⁠Their still waters—still and chilly
⁠With the snows of the lolling lily.
⁠By the lakes that thus outspread
⁠Their lone waters, lone and dead,—
⁠Their sad waters, sad and chilly
⁠With the snows of the lolling lily,—
⁠By the mountains—near the river
⁠Murmuring lowly, murmuring ever,—
⁠By the grey woods,—by the swamp
⁠Where the toad and the newt encamp,—
⁠By the dismal tarns and pools
⁠Where dwell the Ghouls,—
⁠By each spot the most unholy—
⁠In each nook most melancholy,—
⁠There the traveller meets aghast
⁠Sheeted Memories of the Past—
⁠Shrouded forms that start and sigh
⁠As they pass the wanderer by—
⁠White-robed forms of friends long given,
⁠In agony, to the Earth—and Heaven.
⁠For the heart whose woes are legion
⁠'Tis a peaceful, soothing region—
⁠For the spirit that walks in shadow
⁠'Tis—oh 'tis an Eldorado!
⁠But the traveller, travelling through it,
⁠May not—dare not openly view it;
⁠Never its mysteries are exposed
⁠To the weak human eye unclosed;
⁠So wills its King, who hath forbid
⁠The uplifting of the fringed lid;
⁠And thus the sad Soul that here passes
⁠Beholds it but through darkened glasses.
⁠By a route obscure and lonely,
⁠Haunted by ill angels only,
⁠Where an Eidolon, named Night,
⁠On a black throne reigns upright,
⁠I have wandered home but newly
⁠From this ultimate dim Thule."

The Works of the Late Edgar Allan Poe
Volume II. Poems and Tales
 Dream-Land

EX1 & EX2 are very high level adventures & have some quietly nasty surprises in store for the PC's & it makes sense. This demi plane is going to have to fight for existence among the myriad of planes. But Dungeonland isn't a place that ticks with the horrors of an 'in your face monster'. No this is the demi plane that feels like a fever dream happening all around your PC's. Its just as deadly but has the patience to take its time with the PC's & this is 'Alice in Wonderland' translated by the lens of Gary Gygax. There are some seriously dangerous NPC's to hand pick from these modules to get the motifs just so. Imagine PC's encountering these NPC's in a dark alley in their own home campaign & the confuse it would create. A slightly charred barrel lays at the back of the alley innocently. I've got some more twisted ideas about EX2 The Land Beyond The Magic Mirror. 

Friday, October 6, 2023

WGR1 Greyhawk Ruins (2e) By Timothy B. Brown, & Blake Mobley With The Castles & Crusades rpg - Updated

  "Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide intact!"



"Try your hand at the busiest dungeon ever created. There are more than two dozen levels of horror and treasures. Run into brutal foes and gain uncountable wealth-nearly 1,000 separate room descriptions in all!"

Greyhawk Ruins is a complete guide to the most famous dungeon in the World of Greyhawk campaign setting. All you will need is the Advanced Dungeons & Dragons 2nd edition role-playing game, nerves of steel, and the resolve to challenge the puzzles and powers the ruins have to offer!"

WGR1 Greyhawk Ruins (2e) By Timothy B. Brown, & Blake Mobley is one of Greyhawk's most underrated dungeons. Oh sure there are better known & far more deadly classic mega dungeons but Greyhawk Ruins returns to the fold one better & dangerous ones. And it's with no irony that I bring Greyhawk Ruins up with Troll Lords whose  Castles & Crusades deals with "Castle Zagyg" (2005-2008). And while that set of dungeons is solidly done & easily one Troll Lords best. This blog entry is going to pick right from this blog post here. 
Greyhawk Ruins deals with something else entirely and that's Greyhawk. And yes, you can transfer "Castle Zagyg" to Greyhawk. Greyhawk Ruins does something else entirely & that's to ground this version of the famous mega dungeon in Greyhawk entirely. Is this Gary Gygax's creation? No. Is it his 
"Castle Zagyg"? No. Greyhawk Ruins is a mega dungeon that ties itself in deep to the lore of Greyhawk. And this works very well for Castles & Crusades rpg. 



Greyhawk Ruins connects deeply into the Greyhawk 2nd edition setting as a way of covering over the foulness that is Castle Greyhawk. The Greyhawk Ruins is a part of the 2nd edition Advanced Dungeons & Dragon mega dungeon trend. And for the Castles & Crusade rpg style suits both the Greyhawk Ruins & even Robert Kuntz's  RJK1: "Bottle City" (2007) and "The Original Living Room" (2007) adventure modules.
The mega dungeon ideal is time tested & very well defined by the time we get to the second edition era. Its definition that was the megadungeon's undoing in a way. There were never enough adventures set witin the megadungeon settings to show DM's & players their real campaign potential in my opinion. 
Greyhawk Ruins doesn't see this out and instead present a series of mini adventures & campaign seeds within. We see this ideal expanded upon within,"Castle Greyhawk in Expedition to the Ruins of Greyhawk (2008), which revised some of the levels from "Greyhawk Ruins" and also invented new ones. " And this further makes it perfect for a C&C campaign. 
And these are adventure & campaign ideals that we saw previously within The City of Greyhawk & Greyhawk Adventures by James Ward. 

Monday, May 23, 2022

WGR1 Greyhawk Ruins (2e) By Timothy B. Brown, & Blake Mobley With The Castles & Crusades rpg

 "Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide intact!"


"Try your hand at the busiest dungeon ever created. There are more than two dozen levels of horror and treasures. Run into brutal foes and gain uncountable wealth-nearly 1,000 separate room descriptions in all!"

Greyhawk Ruins is a complete guide to the most famous dungeon in the World of Greyhawk campaign setting. All you will need is the Advanced Dungeons & Dragons 2nd edition role-playing game, nerves of steel, and the resolve to challenge the puzzles and powers the ruins have to offer!"

WGR1 Greyhawk Ruins (2e) By Timothy B. Brown, & Blake Mobley is one of Greyhawk's most underrated dungeons. Oh sure there are better known & far more deadly classic mega dungeons but Greyhawk Ruins returns to the fold one better & dangerous ones. And it's with no irony that I bring Greyhawk Ruins up with Troll Lords whose  Castles & Crusades deals with "Castle Zagyg" (2005-2008). And while that set of dungeons is solidly done & easily one Troll Lords best. This blog entry is going to pick right from this blog post here. 
Greyhawk Ruins deals with something else entirely and that's Greyhawk. And yes, you can transfer 
"Castle Zagyg" to Greyhawk. Greyhawk Ruins does something else entirely & that's to ground this version of the famous mega dungeon in Greyhawk entirely. Is this Gary Gygax's creation? No. Is it his 
"Castle Zagyg"? No. Greyhawk Ruins is a mega dungeon that ties itself in deep to the lore of Greyhawk. And this works very well for Castles & Crusades rpg. 



Greyhawk Ruins connects deeply into the Greyhawk 2nd edition setting as a way of covering over the foulness that is Castle Greyhawk. The Greyhawk Ruins is a part of the 2nd edition Advanced Dungeons & Dragon mega dungeon trend. And for the Castles & Crusade rpg style suits both the Greyhawk Ruins & even Robert Kuntz's  RJK1: "Bottle City" (2007) and "The Original Living Room" (2007) adventure modules.
The mega dungeon ideal is time tested & very well defined by the time we get to the second edition era. Its definition that was the megadungeon's undoing in a way. There were never enough adventures set witin the megadungeon settings to show DM's & players their real campaign potential in my opinion. 
Greyhawk Ruins doesn't see this out and instead present a series of mini adventures & campaign seeds within. We see this ideal expanded upon within,"Castle Greyhawk in Expedition to the Ruins of Greyhawk (2008), which revised some of the levels from "Greyhawk Ruins" and also invented new ones. " And this further makes it perfect for a C&C campaign. 
And these are adventure & campaign ideals that we saw previously within The City of Greyhawk & Greyhawk Adventures by James Ward. 



Wednesday, January 18, 2017

Commentary On Greyhawk As Adventurer, Conqueror, King Rpg System Campaign DYI Tool Box & Old School Campaign Setting

So I got an email from Terry who had some questions about my favorite products & least favorite products from classic era TSR. But also wanted to know about a classic era  campaign setting with plenty of room for expansion. The set up here is going to depend a bit on upon the Wiki entry on Greyhawk for its background available here.  Then I'll get into its applications for OSR campaign use.


Thanks to an email from Terry tonight I get the perfect excuse to talk about my favorite TSR campaign world, Greyhawk & its impact on my gaming. No other single product put out by TSR has come close to equaling the hours of joy that this world has given me. I came into Greyhawk through the original Folio edition way back in Nineteen Eighty but it wasn't until three years later that I came into the Gygaxian campaign world fully. But I'm getting ahead of myself here because for years I heard about & played around Greyhawk itself according to Wiki;"
As Gygax and Arneson worked to develop and publish the rules for Dungeons & Dragons through TSR, Gygax continued to design and present the dungeons and environs of Castle Greyhawk to his circle of friends and family, using them as playtesters for new rules and concepts. As the players began to explore more of the world outside of the castle and city, Gygax developed other regions and cities for them. With play sessions occurring seven or more times a week,[25] Gygax didn't have the time or inclination to create the map for a whole new world; he simply drew his world over a map of North America, adding new cities and regions as his world slowly grew through ongoing adventures.[26] The city and castle of Greyhawk were placed near the real-world position of Chicago, his birthplace; various other places were clustered around it. For instance, the rival city of Dyvers he placed in the area of real-world Milwaukee.[27][28]
Gygax also continued to develop the dungeons underneath the castle. By the time he was finished, the complex labyrinth encompassed thirteen levels filled with devious traps, secret passageways, hungry monsters, and glittering treasure. Although details of these original Greyhawk dungeons have never been published in detail, Gygax gave some glimpses of them in an article he wrote for the European fanzine Europa in 1975:
Before the rules for D&D were published, "Old Greyhawk Castle" was 13 levels deep. The first level was a simple maze of rooms and corridors, for none of the "participants" had ever played such a game before. The second level had two unusual items, a Nixie pool and a fountain of snakes. The third featured a torture chamber and small cells and prison rooms. The fourth was a level of crypts and undead. The fifth was centered around a strange font of black fire and gargoyles. The sixth was a repeating maze with dozens of wild hogs... in inconvenient spots, naturally backed up by appropriate numbers of Wereboars. The seventh was centered around a circular labyrinth and a street of masses of ogres. The eighth through tenth levels were caves and caverns featuring Trolls, giant insects and a transporter nexus with an evil Wizard (with a number of tough associates) guarding it. The eleventh level was the home of the most powerful wizard in the castle: He had Balrogs as servants. The remainder of the level was populated by Martian White Apes, except the sub-passage system underneath the corridors which was full of poisonous critters with no treasure. Level twelve was filled with Dragons.
The bottom level, number thirteen, contained an inescapable slide which took the players clear through 'to China', from whence they had to return via "Outdoor Adventure". It was quite possible to journey downward by an insidious series of slanting passages which began on the second level, but the likelihood of following such a route unknowingly didn't become too great until the seventh or eighth level...
Side levels included a barracks with Orcs, Hobgoblins, and Gnolls continually warring with each other, a museum, a huge arena, an underground lake, a Giant's home, and a garden of fungi.[29]
Anyone who made it to the bottom level alive met Zagyg, the insane architect of the dungeons. (Zagyg is a reverse homophone of Gygax, and it was Gygax's inside joke that the person who had designed the dungeon—himself—must be insane.)[30] Only three players ever made it to the bottom level and met Zagyg, all of them during solo adventures: Rob Kuntz (playing Robilar), Gygax's son Ernie (playing Tenser), and Rob's brother Terry (playing Terik).[31] Their reward was to be instantly transported to the far side of the world,[32] where they each faced a long solo trek back to the city of Greyhawk. Terik and Tenser managed to catch up to Robilar along the way, and the three journeyed back to Greyhawk together.[33]
By this time, over twenty players crowded Gygax's basement almost every night,[34] and the effort needed to plan their adventures took up much of Gygax's spare time. He had been very impressed with Rob Kuntz's imaginative play as a player, and appointed Rob to be co-Dungeon Master of Greyhawk.[35][36] This freed up Gygax to work on other projects, and also gave him an opportunity to participate as a player,[37] creating characters like Yrag and Mordenkainen."
Already you can see the workings of Greyhawk itself as a world through the various tourament level modules that had come out from & around it:
"From 1976–1979, Gygax also shared some glimpses of his home campaign with other gamers when he set several TSR Dungeons & Dragons adventures in the world of Greyhawk:[77]
In addition, Lawrence Schick set his 1979 TSR adventure S2 White Plume Mountain in Greyhawk."
All of these classic adventures can be easily placed with your version of Greyhawk but over the years dungeon masters & fans have moved their locations around.


Greyhawk continued to be expanded upon, fleshed out, given more flesh on its campaign bones with gods, weather, population details, social bits, & details on weather all within the pages of Dragon magazine. The Eighties were a classic period in TSR. In Eighty three the Greyhawk boxed set hit the shelves &  it changed everything in many ways. It was bigger at one hundred & twenty eight pages. " According to game designer Jim Bambra, "The second edition was much larger than the first and addressed itself to making the World of Greyhawk setting a more detailed and vibrant place."" It is beyond  vibrant after cracking open my box set which I haven't done for a couple of years.


The box set contains everything that you as a DM are going to need to introduce a group of brand new players to the world of Greyhawk. The entries are flexible and well laid out with enough room for the DM to make them their own. The world breaths & the content are very well organized with enough room to customize the campaign setting into your own version which what was expected back then.


There are some great online resources such as the Greyhawk Online,site & The Greyhawk Grognard,blog and even a poster sized map of the world of Greyhawk.

So what's all of this have to do with the Adventurer, Conqueror, King rpg system? Well since ACK's is partially based upon the Labyrinth Lord retroclone which is It's B/X (Moldvay/Cook/Marsh) D&D. The system  that can easily be expanded into an AD&D style clone with the  Advanced Edition Companion for Labyrinth Lord. This makes it a snap to use with the classic Greyhawk boxed set
 Using this campaign setting with the Adventurer,Conqueror, King rpg system works very well. Because Greyhawk has many of the bits & pieces within it that marry up to the types of expansions that the classic box set talks about such as:

  • PC's setting up their own kingdoms & carving out a piece of the world as their own. 
  • Game of Thrones style intrigue as the players have to contend with some very dangerous NPC's along their path to power. 
  • Many of the classic TSR era adventures are actually stepping stones on that path. And it also means that their going to have to deal with many of the really nasty evils of Grayhawk including the Temple of Elemental evil. 
  • PC's are going to be major players on Grayhawk's stage. They're not going to be able to be sitting on the side lines because of the level expansion & ladder clime inherit in the ACK's system.  
  • Adventurer, Conqueror, King's Lairs & Encounters book's system are ideally suited for Greyhawk. They enable the various dragons & monster rulers to actually have an expanded role in the setting. 
  • Domains of War adds in a system that works straight across the board for actually running wargame warfare that works & can change the world on an expanded level.  This becomes important later as the Temple of Elemental Evil's rise to power has to be stopped.  
Part of the idea of Grayhawk is for the PC's to be the big noise in the world setting and for their achievements to leave a boot print on the pages of history of your campaign setting. This is the sort of thing that players talk about for years to come.



Tuesday, July 3, 2018

Greyhawk Setting Blues On the Fourth of July For Old School Campaigns



The Fourth of July is officially here & I've got campaign ideas on my mind. Because work has been so busy we've broken the game this week until after the holiday. Most of my players want to spend their time with their families. So I'm playing catch up wit one of my all time favorite campaign settings Greyhawk. Greyhawk is the Advanced Dungeons & Dragons world setting that we played in growing up.




Sure we did all kinds of variations to the setting to make it our own but it remains iconic to this day with old school players. Even with the inclusion of any number OSR settings Greyhawk remains the starting point setting. This was Gary Gygax's world setting & we continued to explore, adapt, & modify it as the years rolled on. Oerth was the home campaign world of Mr.Gygax from his own home campaign;
"As the players began to explore more of the world outside of the castle and city, Gygax developed other regions and cities for them. With play sessions occurring seven or more times a week,[27] Gygax didn't have the time or inclination to create the map for a whole new world; he simply drew his world over a map of North America, adding new cities and regions as his world slowly grew through ongoing adventures.[28] The city and castle of Greyhawk were placed near the real-world position of Chicago, his birthplace; various other places were clustered around it. For instance, the rival city of Dyvers he placed in the area of real-world Milwaukee."

I don't think that there's an old school game that I haven't tied into my version of Greyhawk from mounting expeditions to the OSR Hyperborea from Astonishing Swordsmen & Sorcerers of Hyperborea second edition setting.



Most recently there have been several crossovers with the Dark Albion setting & skirmishes between Albion forces & the knights of Greyhawk. These were due to dimensional bridges & mysterious Fairyland ruins on the edges of Albion along with the incursions of certain cults of Chaos. There is now a complement of knights guarding the gate way into Albion in the ruins of certain dungeon in Greyhawk.



The very nature of Greyhawk being build upon the blue print of North America makes it a perfect opportunity setting to mess with the European model of Albion. Other connections include the dark influence of the Chaos of my version of Fairyland which messes with both settings on regular basis. Certain dungeons in Greyhawk link up through the underworld with many OSR settings as a homage to the insane
Zagyg;

"Gygax also continued to develop the dungeons underneath the castle. By the time he was finished, the complex labyrinth encompassed thirteen levels filled with devious traps, secret passageways, hungry monsters, and glittering treasure. Although details of these original Greyhawk dungeons have never been published in detail, Gygax gave some glimpses of them in an article he wrote for the European fanzine Europa in 1975:
Before the rules for D&D were published, "Old Greyhawk Castle" was 13 levels deep. The first level was a simple maze of rooms and corridors, for none of the "participants" had ever played such a game before. The second level had two unusual items, a Nixie pool and a fountain of snakes. The third featured a torture chamber and small cells and prison rooms. The fourth was a level of crypts and undead. The fifth was centered around a strange font of black fire and gargoyles. The sixth was a repeating maze with dozens of wild hogs... in inconvenient spots, naturally backed up by appropriate numbers of Wereboars. The seventh was centered around a circular labyrinth and a street of masses of ogres. The eighth through tenth levels were caves and caverns featuring Trolls, giant insects and a transporter nexus with an evil Wizard (with a number of tough associates) guarding it. The eleventh level was the home of the most powerful wizard in the castle: He had Balrogs as servants. The remainder of the level was populated by Martian White Apes, except the sub-passage system underneath the corridors which was full of poisonous critters with no treasure. Level twelve was filled with Dragons.
The bottom level, number thirteen, contained an inescapable slide which took the players clear through 'to China', from whence they had to return via "Outdoor Adventure". It was quite possible to journey downward by an insidious series of slanting passages which began on the second level, but the likelihood of following such a route unknowingly didn't become too great until the seventh or eighth level...
Side levels included a barracks with Orcs, Hobgoblins, and Gnolls continually warring with each other, a museum, a huge arena, an underground lake, a Giant's home, and a garden of fungi."



The Greyhawk setting seems to have a special hold over old school players of a certain age. It spins its magic across time & space inviting in players while slaughtering PC's by the score. The setting does not broke fools easily but it does love to use heroes for its own whims. There are several reasons why Greyhawk still evokes very large bouts of adventure, fortune, & glory to me:
  1. Greyhawk is an incredibly flexible setting with all of the material laid out at the dungeon master's feet in the folio or box set. 
  2. It has such a strong following among old school players it feels like home & to many people it is the Advanced Dungeons & Dragons first edition setting. 
  3. Greyhawk has a well established history & its easily accessible for players & dungeon masters with a huge number of classic adventure module locations within the world. 
  4. Its easy to make Greyhawk your own & add or subtract world or adventure elements as necessary. 
  5. The setting's history is easily incorporated into your own home adventures for players. The players feel they have a real stake in the world of Greyhawk. 
  6. Lots of online support with a ton of OSR adventures that can easily be adapted to your version of Greyhawk.