Moment's later there was a smell of lotus blossoms & a deep sea blue green light.
"Gateways," Beane proclaimed, "gateways between worlds!" he paused suddenly, his face showing the anxious defiance of those who fear they will be thought mad. Over the rattle of hailstones on the shutters, I could hear the hiss of his loud, rapid breathing. As suddenly, he recovered his courage, and continued: "Yes, others have made such things, and certain vile secret societies have long striven to let their unspeakable masters enter from beyond. But LeMarchand was clever! As you know, a gate must be 'anchored' to a specific, unique pattern. Often, fixed configurations of matter are used: stone circles, or caves, or diagrams. The key is usually a series of thaumaturgically equivalent temporal structures: gestures and sounds. But I digress...LeMarchand made a puzzle, a configuration that was portable and self-contained, that could be made and unmade at will, and the solving of which was its own key."
Characteristics of the Boxes
- Each box is made of a silvery brushed polish material they are essentially indestructible
- An agent of the traders will do everything in their power to recover a box
- Those taken to the other worldly planar location of the heirophants are never seen again
- Those who hold or use a box will have third eye, psychometry, empathy, but be drawn to sin & depravity
- Those who use the box may draw the Hunters - Unfortunately, we know little about these monstrosities. They stalk those who have escaped, trapping them, dragging them back before their "stories" fall on ears that are not so deaf. Their jet-black, armored exterior makes them seemingly indestructible as they pursue their prey with the single minded purpose of a machine. Perhaps they can exist on this plane because, like the puzzles, they are carved from L. However it is allowed access to this world, it apparently remains "blind" to any flesh that has not been tainted by the presence of L.